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PC Gamer (Italian) 47
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PC Gamer IT CD 47 2-2.iso
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USAF
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USAFDEMO.EXE
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data1.cab
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Game_Data
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Resource
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Menu
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Dat
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dlgResources.ini
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INI File
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1999-10-01
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12KB
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323 lines
[General]
point = 766, 138
BmpBackMin = /bmp/Res/Res_Min.bmp
BmpBackStd = /bmp/Res/Back1.bmp
BmpBackAdv = /bmp/Res/Back2.bmp
RectBack1 = 0, 4, 285, 155
RectBack2 = 285, 0, 416, 160
Offset = 119
;;;; Minimize / Maximize buttons for popup windows ;;;;
[MinimizeButton]
tip = MinimizeButtonTip
rect = 0, 0, 22, 22
bmpUp = /bmp/general/min_button.bmp, 0, 0, 22, 22
bmpDown = /bmp/general/min_button.bmp, 0, 69, 22, 91
bmpHiliUp = /bmp/general/min_button.bmp, 0, 0, 22, 22
bmpHiliDown = /bmp/general/min_button.bmp, 0, 69, 22, 91
bmpDisUp = /bmp/general/min_button.bmp, 0, 92, 22, 114
animPushTotal = 4
bmpAnimPush1 = /bmp/general/min_button.bmp, 0, 0, 22, 22
bmpAnimPush2 = /bmp/general/min_button.bmp, 0, 23, 22, 45
bmpAnimPush3 = /bmp/general/min_button.bmp, 0, 46, 22, 68
bmpAnimPush4 = /bmp/general/min_button.bmp, 0, 69, 22, 91
wavDown = 2
[MinimizeButtonTip]
text = Minimize
[MaximizeButton]
tip = MaximizeButtonTip
rect = 0, 0, 22, 22
bmpUp = /bmp/general/max_button.bmp, 0, 0, 22, 22
bmpDown = /bmp/general/max_button.bmp, 0, 69, 22, 91
bmpHiliUp = /bmp/general/max_button.bmp, 0, 0, 22, 22
bmpHiliDown = /bmp/general/max_button.bmp, 0, 69, 22, 91
bmpDisUp = /bmp/general/max_button.bmp, 0, 92, 22, 114
animPushTotal = 4
bmpAnimPush1 = /bmp/general/max_button.bmp, 0, 0, 22, 22
bmpAnimPush2 = /bmp/general/max_button.bmp, 0, 23, 22, 45
bmpAnimPush3 = /bmp/general/max_button.bmp, 0, 46, 22, 68
bmpAnimPush4 = /bmp/general/max_button.bmp, 0, 69, 22, 91
wavDown = 2
[MaximizeButtonTip]
text = Restore The Window To Its Previous Size And Location
[ResourceButton]
Tip = ResourceButtonTip
rect = 0, 25, 113, 58
style = check
bmpUp = /bmp/Res/Buttons.bmp, 0, 0, 113, 33
bmpDown = /bmp/Res/Buttons.bmp, 0, 102, 113, 135
bmpHiliUp = /bmp/Res/Buttons.bmp, 0, 0, 113, 33
bmpHiliDown = /bmp/Res/Buttons.bmp, 0, 102, 113, 135
bmpDisUp = /bmp/Res/Buttons.bmp, 0, 136, 113, 169
bmpDisDown = /bmp/Res/Buttons.bmp, 0, 136, 113, 169
animPushTotal = 4
bmpAnimPush1 = /bmp/Res/Buttons.bmp, 0, 0, 113, 33
bmpAnimPush2 = /bmp/Res/Buttons.bmp, 0, 34, 113, 67
bmpAnimPush3 = /bmp/Res/Buttons.bmp, 0, 68, 113, 101
bmpAnimPush4 = /bmp/Res/Buttons.bmp, 0, 102, 113, 135
wavDown = 6
[ResourceButtonTip]
Text = Weapon and Aircraft Resource Info
[QuitButton]
Tip = QuitButtonTip
rect = 0, 124, 113, 157
bmpUp = /bmp/Res/Buttons.bmp, 342, 0, 455, 33
bmpDown = /bmp/Res/Buttons.bmp, 342, 102, 455, 135
bmpHiliUp = /bmp/Res/Buttons.bmp, 342, 0, 455, 33
bmpHiliDown = /bmp/Res/Buttons.bmp, 342, 102, 455, 135
bmpDisUp = /bmp/Res/Buttons.bmp, 342, 136, 455, 169
bmpDisDown = /bmp/Res/Buttons.bmp, 342, 136, 455, 169
animPushTotal = 4
bmpAnimPush1 = /bmp/Res/Buttons.bmp, 342, 0, 455, 33
bmpAnimPush2 = /bmp/Res/Buttons.bmp, 342, 34, 455, 67
bmpAnimPush3 = /bmp/Res/Buttons.bmp, 342, 68, 455, 101
bmpAnimPush4 = /bmp/Res/Buttons.bmp, 342, 102, 455, 135
wavDown = 6
[QuitButtonTip]
Text = Quit The Campaign
[Supply2Button]
Tip = SupplyButtonTip
rect = 0, 58, 113, 91
bmpUp = /bmp/Res/Buttons.bmp, 684, 0, 797, 33
bmpDown = /bmp/Res/Buttons.bmp, 684, 102, 797, 135
bmpHiliUp = /bmp/Res/Buttons.bmp, 684, 0, 797, 33
bmpHiliDown = /bmp/Res/Buttons.bmp, 684, 102, 797, 135
bmpDisUp = /bmp/Res/Buttons.bmp, 684, 136, 797, 169
bmpDisDown = /bmp/Res/Buttons.bmp, 684, 136, 797, 169
animPushTotal = 4
bmpAnimPush1 = /bmp/Res/Buttons.bmp, 684, 0, 797, 33
bmpAnimPush2 = /bmp/Res/Buttons.bmp, 684, 34, 797, 67
bmpAnimPush3 = /bmp/Res/Buttons.bmp, 684, 68, 797, 101
bmpAnimPush4 = /bmp/Res/Buttons.bmp, 684, 102, 797, 135
wavDown = 6
[Supply1Button]
Tip = SupplyButtonTip
rect = 0, 58, 113, 91
bmpUp = /bmp/Res/Buttons.bmp, 456, 0, 569, 33
bmpDown = /bmp/Res/Buttons.bmp, 456, 102, 569, 135
bmpHiliUp = /bmp/Res/Buttons.bmp, 456, 0, 569, 33
bmpHiliDown = /bmp/Res/Buttons.bmp, 456, 102, 569, 135
bmpDisUp = /bmp/Res/Buttons.bmp, 456, 136, 569, 169
bmpDisDown = /bmp/Res/Buttons.bmp, 456, 136, 569, 169
animPushTotal = 4
bmpAnimPush1 = /bmp/Res/Buttons.bmp, 456, 0, 569, 33
bmpAnimPush2 = /bmp/Res/Buttons.bmp, 456, 34, 569, 67
bmpAnimPush3 = /bmp/Res/Buttons.bmp, 456, 68, 569, 101
bmpAnimPush4 = /bmp/Res/Buttons.bmp, 456, 102, 569, 135
wavDown = 6
[Supply0Button]
Tip = SupplyButtonTip
rect = 0, 58, 113, 91
bmpUp = /bmp/Res/Buttons.bmp, 114, 0, 227, 33
bmpDown = /bmp/Res/Buttons.bmp, 114, 102, 227, 135
bmpHiliUp = /bmp/Res/Buttons.bmp, 114, 0, 227, 33
bmpHiliDown = /bmp/Res/Buttons.bmp, 114, 102, 227, 135
bmpDisUp = /bmp/Res/Buttons.bmp, 114, 136, 227, 169
bmpDisDown = /bmp/Res/Buttons.bmp, 114, 136, 227, 169
animPushTotal = 4
bmpAnimPush1 = /bmp/Res/Buttons.bmp, 114, 0, 227, 33
bmpAnimPush2 = /bmp/Res/Buttons.bmp, 114, 34, 227, 67
bmpAnimPush3 = /bmp/Res/Buttons.bmp, 114, 68, 227, 101
bmpAnimPush4 = /bmp/Res/Buttons.bmp, 114, 102, 227, 135
wavDown = 6
[SupplyButtonTip]
Text = Load A Weapon Supply Mission
[Deploy2Button]
Tip = DeployButtonTip
rect = 0, 91, 113, 124
bmpUp = /bmp/Res/Buttons.bmp, 798, 0, 911, 33
bmpDown = /bmp/Res/Buttons.bmp, 798, 102, 911, 135
bmpHiliUp = /bmp/Res/Buttons.bmp, 798, 0, 911, 33
bmpHiliDown = /bmp/Res/Buttons.bmp, 798, 102, 911, 135
bmpDisUp = /bmp/Res/Buttons.bmp, 798, 136, 911, 169
bmpDisDown = /bmp/Res/Buttons.bmp, 798, 136, 911, 169
animPushTotal = 4
bmpAnimPush1 = /bmp/Res/Buttons.bmp, 798, 0, 911, 33
bmpAnimPush2 = /bmp/Res/Buttons.bmp, 798, 34, 911, 67
bmpAnimPush3 = /bmp/Res/Buttons.bmp, 798, 68, 911, 101
bmpAnimPush4 = /bmp/Res/Buttons.bmp, 798, 102, 911, 135
wavDown = 6
[Deploy1Button]
Tip = DeployButtonTip
rect = 0, 91, 113, 124
bmpUp = /bmp/Res/Buttons.bmp, 570, 0, 683, 33
bmpDown = /bmp/Res/Buttons.bmp, 570, 102, 683, 135
bmpHiliUp = /bmp/Res/Buttons.bmp, 570, 0, 683, 33
bmpHiliDown = /bmp/Res/Buttons.bmp, 570, 102, 683, 135
bmpDisUp = /bmp/Res/Buttons.bmp, 570, 136, 683, 169
bmpDisDown = /bmp/Res/Buttons.bmp, 570, 136, 683, 169
animPushTotal = 4
bmpAnimPush1 = /bmp/Res/Buttons.bmp, 570, 0, 683, 33
bmpAnimPush2 = /bmp/Res/Buttons.bmp, 570, 34, 683, 67
bmpAnimPush3 = /bmp/Res/Buttons.bmp, 570, 68, 683, 101
bmpAnimPush4 = /bmp/Res/Buttons.bmp, 570, 102, 683, 135
wavDown = 6
[Deploy0Button]
Tip = DeployButtonTip
rect = 0, 91, 113, 124
bmpUp = /bmp/Res/Buttons.bmp, 228, 0, 341, 33
bmpDown = /bmp/Res/Buttons.bmp, 228, 102, 341, 135
bmpHiliUp = /bmp/Res/Buttons.bmp, 228, 0, 341, 33
bmpHiliDown = /bmp/Res/Buttons.bmp, 228, 102, 341, 135
bmpDisUp = /bmp/Res/Buttons.bmp, 228, 136, 341, 169
bmpDisDown = /bmp/Res/Buttons.bmp, 228, 136, 341, 169
animPushTotal = 4
bmpAnimPush1 = /bmp/Res/Buttons.bmp, 228, 0, 341, 33
bmpAnimPush2 = /bmp/Res/Buttons.bmp, 228, 34, 341, 67
bmpAnimPush3 = /bmp/Res/Buttons.bmp, 228, 68, 341, 101
bmpAnimPush4 = /bmp/Res/Buttons.bmp, 228, 102, 341, 135
wavDown = 6
[DeployButtonTip]
Text = Load An Aircraft Deployment Mission
[PropertiesTab]
rect = 7, 12, 281, 31
Total = 4
bmpImage1 = /bmp/Res/tab.bmp, 0, 0, 274, 19
bmpImage2 = /bmp/Res/tab.bmp, 0, 20, 274, 39
bmpImage3 = /bmp/Res/tab.bmp, 0, 40, 274, 59
bmpImage4 = /bmp/Res/tab.bmp, 0, 60, 274, 79
bmpMask1 = /bmp/Res/tab.bmp, 0, 80, 274, 99
bmpMask2 = /bmp/Res/tab.bmp, 0, 100, 274, 119
bmpMask3 = /bmp/Res/tab.bmp, 0, 120, 274, 139
bmpMask4 = /bmp/Res/tab.bmp, 0, 140, 274, 159
wavDown = 4
[PilotsListBox]
tip = ListBoxTip
rect = 7, 31, 281, 147
rectItems = 5, 26, 268, 110
bmpBack = /bmp/res/backPilots.bmp, 0, 0, 274, 116
ScrollBar = ScrollBar
[PilotsItem]
bmpNormal = /bmp/Res/Item.bmp, 0, 0, 249, 14
bmpMask = /bmp/Res/Item.bmp, 0, 14, 249, 28
bmpPercentRed = /bmp/Res/percent.bmp, 0, 7, 263, 14
bmpPercentGreen = /bmp/Res/percent.bmp, 0, 0, 263, 7
rectText = 4, 0, 93, 14
rectCount = 100, 0, 123, 14
rectPercent = 124, 3, 249, 10
colorText = 46, 51, 45
colorHighlightedText = 46, 51, 45
[AircraftListBox]
tip = ListBoxTip
rect = 7, 31, 281, 147
rectItems = 5, 26, 268, 110
bmpBack = /bmp/res/backAircrafts.bmp, 0, 0, 274, 116
ScrollBar = ScrollBar
[AircraftItem]
bmpNormal = /bmp/Res/Item.bmp, 0, 0, 249, 14
bmpMask = /bmp/Res/Item.bmp, 0, 14, 249, 28
bmpPercentRed = /bmp/Res/percent.bmp, 0, 7, 263, 14
bmpPercentGreen = /bmp/Res/percent.bmp, 0, 0, 263, 7
rectText = 4, 0, 93, 14
rectCount = 100, 0, 123, 14
rectPercent = 124, 3, 249, 10
colorText = 46, 51, 45
colorHighlightedText = 46, 51, 45
[AAListBox]
tip = ListBoxTip
rect = 7, 31, 281, 147
rectItems = 5, 26, 268, 110
bmpBack = /bmp/res/backAA.bmp, 0, 0, 274, 116
ScrollBar = ScrollBar
[AAItem]
bmpNormal = /bmp/Res/Item.bmp, 0, 0, 249, 14
bmpMask = /bmp/Res/Item.bmp, 0, 14, 249, 28
bmpPercentRed = /bmp/Res/percent.bmp, 0, 7, 263, 14
bmpPercentGreen = /bmp/Res/percent.bmp, 0, 0, 263, 7
rectText = 42, 0, 93, 14
rectSubtext = 4, 0, 93, 14
rectCount = 100, 0, 123, 14
rectPercent = 124, 3, 249, 10
colorText = 46, 51, 45
colorHighlightedText = 46, 51, 45
[AGListBox]
tip = ListBoxTip
rect = 7, 31, 281, 147
rectItems = 5, 26, 268, 110
bmpBack = /bmp/res/backAG.bmp, 0, 0, 274, 116
ScrollBar = ScrollBar
[AGItem]
bmpNormal = /bmp/Res/Item.bmp, 0, 0, 249, 14
bmpMask = /bmp/Res/Item.bmp, 0, 14, 249, 28
bmpPercentRed = /bmp/Res/percent.bmp, 0, 7, 263, 14
bmpPercentGreen = /bmp/Res/percent.bmp, 0, 0, 263, 7
rectText = 42, 0, 93, 14
rectSubtext = 4, 0, 93, 14
rectCount = 100, 0, 123, 14
rectPercent = 124, 3, 249, 10
colorText = 46, 51, 45
colorHighlightedText = 46, 51, 45
;;;;;;;;;;;;; S C R O L L B A R ;;;;;;;;;;;;;;;;
[ScrollBar]
style = right
point = 269, 15
length = 96
bmpBack = /bmp/Pref/VerticalScrollbar.bmp, 0, 0, 15, 600
bmpHiliBack = /bmp/Pref/VerticalScrollbar.bmp, 0, 0, 15, 600
bmpSliderLeft =
bmpSliderCenter = /bmp/Pref/VerticalScrollbar.bmp, 16, 12, 31, 24
bmpSliderRight =
marginLT = 10
marginRB = 10
LeftTopButton = UpButton
RightBottomButton = DownButton
[UpButton]
rect = 0, 0, 15, 10
bmpUp = /bmp/Pref/VerticalScrollbar.bmp, 35, 0, 50, 10
bmpDown = /bmp/Pref/VerticalScrollbar.bmp, 83, 0, 98, 10
bmpHiliUp = /bmp/Pref/VerticalScrollbar.bmp, 35, 0, 50, 10
bmpHiliDown = /bmp/Pref/VerticalScrollbar.bmp, 83, 0, 98, 10
bmpDisUp = /bmp/Pref/VerticalScrollbar.bmp, 35, 0, 50, 10
bmpDisDown = /bmp/Pref/VerticalScrollbar.bmp, 83, 0, 98, 10
[DownButton]
rect = 0, 0, 15, 10
bmpUp = /bmp/Pref/VerticalScrollbar.bmp, 35, 590, 50, 600
bmpDown = /bmp/Pref/VerticalScrollbar.bmp, 83, 590, 98, 600
bmpHiliUp = /bmp/Pref/VerticalScrollbar.bmp, 35, 590, 50, 600
bmpHiliDown = /bmp/Pref/VerticalScrollbar.bmp, 83, 590, 98, 600
bmpDisUp = /bmp/Pref/VerticalScrollbar.bmp, 35, 590, 50, 600
bmpDisDown = /bmp/Pref/VerticalScrollbar.bmp, 83, 590, 98, 600